Grading Policy
Grading is based on the following areas:
Specific grading details are outlined for each project, quiz or activity.
Classroom Rules:
You’ve been in school for a while now. I think you know the rules, but here’s a few specifics for my classroom.
Digital Media 1
Class Description: The general purpose of this course is to provide job entry-level skills in the field of Digital Communications or prepare students for continuing education in a similar field. Emphasis is placed on the production of computer digitals and multi media. The course content emphasizes competencies common to many occupations; these include design, desktop publishing, computer digitals, animation, web site construction, and multi media. This class is a vocational training class designed to prepare the student for the world of work. It is specific to the area of Digital Media and Graphic Design. Our overall goal is to learn how to communicate visually using basic principles of design and visual syntax.
Course Objectives (Learning Outcomes):
At the completion of this course, the student should be able to: G.E. Outcome Assessment Tool
1. Understand the basic relationship between computers and media Labs and Exams
2. Evaluate the role of digital media in current media and develop CT2 Labs and Projects
a vision of the direction of the industry.
3. Demonstrate proficiency in the fundamentals of digitized media CT1 Labs and Exams
4. Apply the fundamentals of various compression techniques for PS3 Labs and Projects
appropriate media types
5. Employ various media production software into an effective PS3 Projects
workflow
Method of Evaluation (Test/Exams, Grading System):
Course grades will be based on compilation of daily in-class labs, several projects, quizzes, alternate activities, and weekly participation points.
· Alternate Activities: 10% – Any competition work or individual jobs will be classified as alternate activities.
· Daily work: 30% – Tutorials, work done together in class, etc. This work cannot be made up.
· Project work: 40% – These are described as projects that you work on individually. Usually these projects will take several days and
require intensive personal commitment to take your work above and beyond. Projects can be made up after school if you have an
approved absence.
· Quizzes: 10% – Each unit of study will include a quiz at its completion.
· Weekly Points: 10% – This cannot be made up. This requires active involvement in discussions, using class time appropriately, etc.
Grading Scale
A 90% - 100%
B 80% - 89%
C 70% - 79%
D 60% - 69%
F Below 60%
Course/Lab Outline
1. Introduction to digital media
2. Overview of digital media as a communication tool.
3. Introduction to basic communication theory.
4. Understand the elements of a typeface, when certain faces are used, and how they are used.
5. Working with digitized still images
6. Introduction to digitized sound
7. Introduction to digitized video
8. Introduction to animation concepts
9. Introduction to online media development – including web pages
10. Introduction to digital media presentation software
11. Creating a digital media presentation
12. Authoring a digital media program
13. Legal/Ethical issues
Digital Media 2
Course Description: As a continuation of Digital Media I students specializing in graphic design will be assigned advanced work using the same computer applications as used in the previous class. New software in the areas of multimedia, three dimensional graphics and animation will also be learned. You may be assigned to act as supervisor for production printing jobs in each area of the Digital Media lab.
Course Objectives (Learning Outcomes):
At the completion of this course, the student should be able to: G.E. Outcome Assessment Tool
1. Articulate basic design concepts and a knowledge of their Class Discussion
application using imaging design vocabulary skillfully. and Exams
2. Acquire images to be used digitally including clip art, stock Labs, Projects, photography, scanning, original photography and graphic and Exams creations.
3. Create different forms of digital media using industry standard tools. PS1 Labs, Projects,
and Exams
4. Demonstrate a digital media aesthetic of design, color, and audience. PS3 Labs, Projects,
and Exams
5. Demonstrate an ability to collaborate on digital media projects. PS5 Labs, Projects,
and Exams
6. Demonstrate an ability to critique a digital media project. CT2 Labs, Projects,
and Exams
7. Understand legal and ethical issues involved with creating digital media. Labs, Projects,
and Exams
Method of Evaluation (Test/Exams, Grading System):
Course grades will be based on compilation of daily in-class labs, several projects, quizzes, alternate activities, and weekly participation points.
· Alternate Activities: 10% – Any competition work or individual jobs will be classified as alternate activities.
· Daily work: 30% – Tutorials, work done together in class, etc. This work cannot be made up.
· Project work: 40% – These are described as projects that you work on individually. Usually these projects will take several days and
require intensive personal commitment to take your work above and beyond. Projects can be made up after school if you have an
approved absence.
· Quizzes: 10% – Each unit of study will include a quiz at its completion.
· Weekly Points: 10% – This cannot be made up. This requires active involvement in discussions, using class time appropriately, etc.
Grading Scale
A 90% - 100%
B 80% - 89%
C 70% - 79%
D 60% - 69%
F Below 60%
Course/Lab Outline
1. Introduction to visual communication
2. Basic elements and principles of design
3. Overview of color and light
4. Examination of computing imaging and design software; what’s available, critiquing selected software effectiveness
5. Introduction to color scanners
6. Using and manipulating the still image
7. Pictures into pixels: elements of transforming images into digital images
8. Using images in multimedia and graphic design, editing, incorporating into larger pictures
9. Considering elements of color, color depth, color palettes, cross-platform pallets
10. Image formats
11. Critiquing images
12. Collaborating on images
13. Creating finished products for several media forms, including print, television, and the world wide web
14. Resources for computer image creator
15. Legal and ethical issues
16. Future trends in computer imaging and design.
Grading is based on the following areas:
- Daily work – Tutorials, work done together in class, etc. is worth 40% of the overall semester grade. This work cannot be made up.
- Project work – These are described as projects that you work on individually. Usually these projects will take several days and require intensive personal commitment to take your work above and beyond. Project grades are worth 40% of the overall semester grade. Projects can be made up after school if you have an approved absence.
- Quizzes – Only a few and worth about 20% of your grade.
Specific grading details are outlined for each project, quiz or activity.
- Assignments submitted after the final deadline will not be accepted.
- In the case of extreme circumstances students may initiate a conference with me and a mutually agreed upon schedule will be put into place. These cases must be conferenced before the assignment will be accepted.
- In the event of my absence all work scheduled to be due will still be turned in.
Classroom Rules:
You’ve been in school for a while now. I think you know the rules, but here’s a few specifics for my classroom.
- Be respectful. No talking while I or classmates are talking.
- Don’t disrupt class.
- Be in your seat and ready when class begins.
- Only drinks with a screw top are allowed in the classroom. EVER.
- Keep hands, feet, objects, and disrespectful remarks to yourself.
- Don’t leave the room without a hall pass.
- Obey the BHS/ACC acceptable technology use policy. (i.e. NO Facebook, unproved YouTube, or other questionable sites)
- Clean up all trash and straighten your work area before leaving. This includes pushing in your chair and making sure all keyboards and mice are plugged in.
Digital Media 1
Class Description: The general purpose of this course is to provide job entry-level skills in the field of Digital Communications or prepare students for continuing education in a similar field. Emphasis is placed on the production of computer digitals and multi media. The course content emphasizes competencies common to many occupations; these include design, desktop publishing, computer digitals, animation, web site construction, and multi media. This class is a vocational training class designed to prepare the student for the world of work. It is specific to the area of Digital Media and Graphic Design. Our overall goal is to learn how to communicate visually using basic principles of design and visual syntax.
Course Objectives (Learning Outcomes):
At the completion of this course, the student should be able to: G.E. Outcome Assessment Tool
1. Understand the basic relationship between computers and media Labs and Exams
2. Evaluate the role of digital media in current media and develop CT2 Labs and Projects
a vision of the direction of the industry.
3. Demonstrate proficiency in the fundamentals of digitized media CT1 Labs and Exams
4. Apply the fundamentals of various compression techniques for PS3 Labs and Projects
appropriate media types
5. Employ various media production software into an effective PS3 Projects
workflow
Method of Evaluation (Test/Exams, Grading System):
Course grades will be based on compilation of daily in-class labs, several projects, quizzes, alternate activities, and weekly participation points.
· Alternate Activities: 10% – Any competition work or individual jobs will be classified as alternate activities.
· Daily work: 30% – Tutorials, work done together in class, etc. This work cannot be made up.
· Project work: 40% – These are described as projects that you work on individually. Usually these projects will take several days and
require intensive personal commitment to take your work above and beyond. Projects can be made up after school if you have an
approved absence.
· Quizzes: 10% – Each unit of study will include a quiz at its completion.
· Weekly Points: 10% – This cannot be made up. This requires active involvement in discussions, using class time appropriately, etc.
- Late work will be penalized. For every week late the assignment will lose 10% credit.
- If it is more than 3 weeks late the project will not be accepted except for extreme circumstances. These cases must be conferenced before the assignment will be accepted.
- In the event of my absence all work scheduled to be due will still be turned in.
Grading Scale
A 90% - 100%
B 80% - 89%
C 70% - 79%
D 60% - 69%
F Below 60%
Course/Lab Outline
1. Introduction to digital media
2. Overview of digital media as a communication tool.
3. Introduction to basic communication theory.
4. Understand the elements of a typeface, when certain faces are used, and how they are used.
5. Working with digitized still images
6. Introduction to digitized sound
7. Introduction to digitized video
8. Introduction to animation concepts
9. Introduction to online media development – including web pages
10. Introduction to digital media presentation software
11. Creating a digital media presentation
12. Authoring a digital media program
13. Legal/Ethical issues
Digital Media 2
Course Description: As a continuation of Digital Media I students specializing in graphic design will be assigned advanced work using the same computer applications as used in the previous class. New software in the areas of multimedia, three dimensional graphics and animation will also be learned. You may be assigned to act as supervisor for production printing jobs in each area of the Digital Media lab.
Course Objectives (Learning Outcomes):
At the completion of this course, the student should be able to: G.E. Outcome Assessment Tool
1. Articulate basic design concepts and a knowledge of their Class Discussion
application using imaging design vocabulary skillfully. and Exams
2. Acquire images to be used digitally including clip art, stock Labs, Projects, photography, scanning, original photography and graphic and Exams creations.
3. Create different forms of digital media using industry standard tools. PS1 Labs, Projects,
and Exams
4. Demonstrate a digital media aesthetic of design, color, and audience. PS3 Labs, Projects,
and Exams
5. Demonstrate an ability to collaborate on digital media projects. PS5 Labs, Projects,
and Exams
6. Demonstrate an ability to critique a digital media project. CT2 Labs, Projects,
and Exams
7. Understand legal and ethical issues involved with creating digital media. Labs, Projects,
and Exams
Method of Evaluation (Test/Exams, Grading System):
Course grades will be based on compilation of daily in-class labs, several projects, quizzes, alternate activities, and weekly participation points.
· Alternate Activities: 10% – Any competition work or individual jobs will be classified as alternate activities.
· Daily work: 30% – Tutorials, work done together in class, etc. This work cannot be made up.
· Project work: 40% – These are described as projects that you work on individually. Usually these projects will take several days and
require intensive personal commitment to take your work above and beyond. Projects can be made up after school if you have an
approved absence.
· Quizzes: 10% – Each unit of study will include a quiz at its completion.
· Weekly Points: 10% – This cannot be made up. This requires active involvement in discussions, using class time appropriately, etc.
- Late work will be penalized. For every week late the assignment will lose 10% credit.
- If it is more than 3 weeks late the project will not be accepted except for extreme circumstances. These cases must be conferenced before the assignment will be accepted.
- In the event of my absence all work scheduled to be due will still be turned in.
Grading Scale
A 90% - 100%
B 80% - 89%
C 70% - 79%
D 60% - 69%
F Below 60%
Course/Lab Outline
1. Introduction to visual communication
2. Basic elements and principles of design
3. Overview of color and light
4. Examination of computing imaging and design software; what’s available, critiquing selected software effectiveness
5. Introduction to color scanners
6. Using and manipulating the still image
7. Pictures into pixels: elements of transforming images into digital images
8. Using images in multimedia and graphic design, editing, incorporating into larger pictures
9. Considering elements of color, color depth, color palettes, cross-platform pallets
10. Image formats
11. Critiquing images
12. Collaborating on images
13. Creating finished products for several media forms, including print, television, and the world wide web
14. Resources for computer image creator
15. Legal and ethical issues
16. Future trends in computer imaging and design.